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Contest 100: Maritis Merites: A Cleopatra Contest

Welcome to the contest page for Contest 100 : Maritis Merites! (part three)
This is a Cleopatra game, and should only be played with Pharaoh V2.1.0.0.

Use the link below to download the starting position:

Maritis Merites part three (normal difficulty)
file is in zip format

May I remind the players to

To download the mission, simply click the appropriate link. The files you receive will be in a zipped format. After downloading, decompress the files you want to inspect (using, e.g. PowerArchiver or Winzip). You can get Winzip free from their website at www.winzip.com.

To play the game, start Pharoah/Cleopatra, go to your family, and select "Load Saved Game". You will find the files as a saved game. There are six different starting positions, all with the names of Egyptian gods.

All saves are to be played at Normal difficulty. Please make sure you play the game from the start at the correct level of difficulty. If a map is played at a lower difficulty level, it becomes invalid. Select Options>Difficulty and check it. If necessary adjust the difficulty, select new game and reselect the Maritis Merites saved game. Now you can play.

Name Mini-map view
Amun-Toth
Bast -Amun
Maat - Ptah
Opet - Amun
Ptah - Amun
Seth - Thot


All players are advised to peruse the remainder of the contest pages (links to which can be found at the foot of the page), as well as the General Rules and Pharaoh/Cleopatra game features.

The Story

Pharaoh Nebka is somewhat concerned by the actions of his foremost general. While Maritis has won victories to better the greatest generals of all time, his success has carried him far further than even the most optimistic advisors would have hoped. Indeed, his attack against the mighty city of Abu went almost unopposed, a far cry from the slaughter anticipated. Pharaoh is inwardly concerned - although he makes no mention of it to any but myself, his most trusted advisor - that Maritis may be not so much winning battles as having them served to him on a plate.

Enemy casualties have been low, far lower than our predictions, and this concerns Nebka. It is quite possible that Maritis is marching into the jaws of a vast trap - he is overextended, his supply lines pitifully dependant upon your colony and its trade routes. If your city were to be burned or taken, half the Egyptian army would be left deep in enemy territory with no easy means of support - and Maritis has the competent part! Most of the loyal and patriotic men are with him in the deep south, leaving behind the cowards, the men of dubious loyalty, the officers with political ambitions and those who bear more loyalty to their purse strings than to their Pharaoh. You must be extra vigilant against such an attack on Maritis's supply chain, for the barbarian generals are no less able than Pharaoh's, and will doubtless spot the same weakness in the force which is driving through their lands.

Against the eventuality of the unthinkable happening, and Maritis being defeated or a sneak attack being launched, Pharaoh has assembled from those who remain in the kingdom all the soldiers and officers whom he can trust, both in courage and in loyalty, into a small force which could be used to plug any gaps in our defences. If such a weakness is found, Pharaoh will require the assistance of your veteran troops to shore up our defences - he has placed this order in priority even over demands from Maritis, such is his concern about this weak link which Maritis has thus far failed to spot.

Nebka is also somewhat concerned by Maritis's attitude towards his troops. Far from treating them with the honour and respect they deserve, Maritis is accustomed to herding them into battle like cattle, entrusting his orders and plans only to his officers. While high casualties on the attacking side are to be expected when launching an offensive on such mighty fortifications as Abu and Nekhen, losses of both men and equipment have been unreasonably high. It is almost as if Maritis doesn't care about the men under his command… but of course this is nonsense. What man could not respect such soldiers, their steadfast courage and firm loyalty to their pharaoh?

It is good that Maritis is now reaching the full extent of his agreed offensive. He has savaged the Libyan territory, all but splitting it into two, and has cut them off from the life-giving Nile. Toshka is the last city to face the wrath of Maritis's sword - he marches for it even as this letter reaches you. He has given his word to the Pharaoh that he will not proceed further - Pharaoh can ill afford the loss of the African trade routes, a recourse to which the southern Libyan cities - Iken in particular - have threatened to resort if their territory is directly threatened.

However, Pharaoh is pleased with your city in general, particularly the efficient way you have utilised the available space and limited local resources. He sends his highest commendations on your work, and promise of great reward… should you not falter at the last.

Rules

Completion Criteria:
none

Winning Criteria:
Each map will be scored according to the following formula:

Score =
  Culture Rating  +  2*Prosperity Rating  +  3*Monument Rating  +  Kingdom Rating  +
  Treasury/1000  +  #People/100  +  #Weapons/3  +
  #Infantry  +  2*#Archers  +  #Stately Manors  +
  %Pyramid  +  %Obelisk  +  3*(360 - #Months Pyramid)  +  10*(360 - #Months Obelisk)

All score elements will be checked with the appropriate overseer and taken from the submitted save in the final stage. The number of months it took to complete the obelisk and the pyramid will be derived from the message list. For instance if the obelisk is finished in Jan AD3, 36 months are taken for the completion. If a monument is not finished the number of months is set to 360.

Notes

This contest map consists of three distinct parts, each lasting ten game years. Players can download the finishing positions of the second stage, and play the third part or stage. Annual saves should be made each December, signalled by a price change of sandstone by the end of November. This serves as a reminder only, sandstone plays no role in this scenario. In November AD19 there is also an attack by a single mummy.

The mummy will appear at a temple, a temple complex, or a monument. The player has to find out how to deal with the mummy. The appearance of the mummy also serves as a reminder to make a final save. At the end of AD29 a series of catastrophes will be triggered, that makes further game play (virtually) impossible. Though the player is invited to sit back and watch the show, it is not allowed to try to survive for a prolonged period. Defeat should occur within at most six months, and provide an effective blocking of future events.

Again players may choose to continue from any of the modified saves, with the exception of those to which they already contributed in either the first or the second stage. In the third stage tax collectors offices are disabled, but the festival square is available. Annual saves are still required, the mummy in November AD29 signals the end of the third stage. The blocking by the catastrophes serves no other purpose than to provide the player with the option to see their precious city go to waste. Enjoy the show! Final saves made in December AD29 are rated by the judges using the scoring formula given above.
Players may submit as many entries as they prefer. In the third stage only the highest rated entry will be considered. If a player wants a different entry to be selected, the design team should be notified clearly and timely.

Designer's Notes and Advice

A contest map 'with a difference' was WinterPharaoh's introduction in the HeavenGames Pharaoh forum to the idea of having a relay contest. Others have played with that idea too; we have, with more than a little trouble, managed to produce what we think to be a playable, and more importantly, enjoyable map. We are honoured that it may serve now as contest #100 here at Ancient Maps.

It is different from other contests not only in the sense that you are part of a team, be it that you do not know who your team mates will be, but also because you do not know what is ahead in the scenario itself. If you want to have a successful team effort, make sure your entry is playable by whomever will play it, and whatever will be the upcoming events. The event tree, the way the different events in this scenario are linked, is rather complicated for a contest map. That was WP's original idea of balance and counterbalance, as phrased in the mission briefing text above. In a normal map a player would strive to comply immediately with any request, and never give in to extortion. In a contest map the standard strategy may not always be the optimal one, in this map in particular the player is invited to investigate the alternatives. Specifically if the effect of your action extends beyond a stage boundary, you may want to provide your unknown successor with all the options. Sometimes that is not possible, and you have to make a choice. A map with a difference indeed.
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Maritis Merites was designed and tested by WinterPharaoh, Civilis, and Joshofet.

Competitors are reminded that the normal AM General Rules apply to this contest. Competitors are also advised to peruse the list of Pharaoh/Cleopatra game features.


This contest will close at 11PM EST (US), on Sunday, April 1st. Please note the date!!!!

This contest has ended.



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