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Contest 100: Maritis Merites: A Cleopatra Contest
Welcome to the contest page for Contest 100: Maritis Merites! The first part of the contest is closed. For the Second stage of the contest, click HERE!
Use the link below to
download the starting position for the first part of the game: Maritis Merites
(normal difficulty) To download the mission,
simply click the appropriate link. The file you receive will be in a zipped
format. After downloading, decompress the file (using, e.g. PowerArchiver
or Winzip). You can get Winzip
free from their website at www.winzip.com. To play the game, start
Pharoah/Cleopatra, go to your family, and select "Load
Saved Game". You will find Maritis
Merites as a saved game. There is only a map
to be played at All players are advised
to peruse the remainder of the contest pages (links to which can be found
at the foot of the page), as well as the General Rules and Pharaoh/Cleopatra game features. The Story
Pharaoh Nebka is gravely concerned. While his enormous tomb at his
capital Menat Khufu continues to proceed, the unfortunate death of his chief vizier, who had
been directing the supply of resources to this massive project, has meant
that the flow of stone and wood to the immense and sprawling construction
site is drying up. Pharaoh's plan is simple.
You will serve as a forward supply post for Maritis'
forces as they advance up the "This will be a
difficult mission. But Pharaoh also has one last task for you; and the
true nature of this must be kept quite secret, my friend. Maritis
himself, Nebka's finest general, does not approve
of our beloved Pharaoh's considerable… how shall we say… ambition as far as the afterlife is concerned, and threatens to
rebel. Should this man turn against Nebka, the
results could be catastrophic - Maritis has
the loyalty of much of the Egyptian army, and a civil war at this critical
juncture in our history would be too terrible to contemplate. The Bedouin
of the Rules
Completion Criteria: Winning Criteria: Score = All score elements will
be checked with the appropriate overseer and taken from the submitted
save in the final stage. The number of months it took to complete the
obelisk and the pyramid will be derived from the message list. For instance
if the obelisk is finished in Jan AD3, 36 months are taken for the completion.
If a monument is not finished the number of months is set to 360. Notes
This contest map consists
of three distinct parts, each lasting ten game years. Players can
download the starting position, and play the first part or stage. Annual
saves should be made each December, signalled by a price change of sandstone
by the end of November. This serves as a reminder only,
sandstone plays no role in this scenario. In November AD9 there is also
an attack by a single mummy. The final save of
the first stage dated from December AD9
must be submitted. Once this stage is closed, the design team will
modify the submitted files, move the blocking events a decade beyond,
and make the modified files available for download. Players can download
any of the modified save files from the first stage, and continue play,
with the exception of the one they submitted themselves. Players can of
course continue with their own modified save if they want to, but these
will not provide a valid entry. In the second
stage it is no longer possible to build archer forts, but weapon smiths
are available. Further changes are subject to the normal events occurring
in the game. Again price changes of sandstone act as a reminder for the
required annual saves. The attack of another mummy at the end of November
AD19 signals the end of the second stage. Again the catastrophes beginning
at the end of AD19 are meant to disable the scenario to continue. Some
of the events in early AD20 can be observed. Players can submit their
final save dated from December AD19. Before saving the players should
delete any tax collector offices present on the map. The design team will
again modify the submitted files, move the blocking events another decade
beyond, and make the save available for download. Again players may choose
to continue from any of the modified saves, with the exception of those
to which they already contributed in either the first or the second stage.
In the third stage tax collectors
offices are disabled, but the festival square is available. Annual saves
are still required, the mummy in November AD29
signals the end of the third stage. The blocking by the catastrophes serves
no other purpose than to provide the player with the option to see their
precious city go to waste. Enjoy! Final saves made in December AD29 are
rated by the judges using the scoring formula given above. Players may submit as
many entries as they prefer. In the first and second stage only the last
entry will be made available for download by others. In the third stage
only the highest rated entry will be considered. If a player wants a different
entry to be selected, the design team should be notified clearly and timely. Designer's Notes
and Advice
A contest map 'with
a difference' was WinterPharaoh’s introduction
in the HeavenGames Pharaoh forum to the idea
of having a relay contest. Others have played with that idea too; we have,
with more than a little trouble, managed to produce what we think to be
a playable, and more importantly, enjoyable map. We are honoured that
it may serve now as contest #100 here at Ancient Maps. It is different from
other contests not only in the sense that you are part of a team, be it
that you do not know who your team mates will be, but also because you
do not know what is ahead in the scenario itself. If you want to have
a successful team effort, make sure your entry is playable by whomever
will play it, and whatever will be the upcoming events. The event tree,
the way the different events in this scenario are linked, is rather complicated
for a contest map. That was WP's original idea of balance and counterbalance,
as phrased in the mission briefing text above. In a normal map a player
would strive to comply immediately with any request, and never give in
to extortion. In a contest map the standard strategy may not always be
the optimal one, in this map in particular the
player is invited to investigate the alternatives. Specifically if the
effect of your action extends beyond a stage boundary, you may want to
provide your unknown successor with all the options. Sometimes that is
not possible, and you have to make a choice. A map with a difference indeed.
Maritis Merites was designed and tested by WinterPharaoh, Civilis, and Joshofet. Competitors are reminded
that the normal AM General Rules apply to this contest. Competitors
are also advised to peruse the list of Pharaoh/Cleopatra game features.
This contest has ended.
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