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Housing Stability
In various other places I have harped on and on (and on) about the
importance of housing stability. It really is time that I started to
justify this assertion. The easiest way to do that is to highlight some of
the problems associated with housing instability.
- Population Instability
Unstable housing leads to
fluctuations in population. Not only can this prevent (or at best delay)
you achieving the target populations on some missions, it also leads to
fluctuations in the workforce. Although not always so serious, a large
drop in the available workforce in the city can cause loss of some
services, which will cause further houses to devolve, reducing the
labour pool still further. This rather nasty little example of positive
feedback is really best avoided!
- Prosperity Rating Problems
If housing is unstable,
Murphy's Law dictates that it will choose to devolve in December, just
before your Prosperity rating is calculated, ensuring that your Rating
takes a massive hit. A bunch of Small Casa devolving right down to tents
because they have run out of food might, in unfortunate circumstances,
be sufficient to turn a Prosperity rise into a Prosperity decrease. A
bunch of Villas or Palaces devolving could do even nastier things to
your Prosperity rating. Such calamities can often take several years to
recover from.
- Use of Non-Food Goods
When a house is first supplied with
a particular non-food item, a certain proportion of the item supplied is
'lost' i.e. not all the goods supplied are stored by the house for
future use. When a house devolves through lack of a non-food item, it
must be resupplied with the full 'initial supply' amount, rather than
having its existing supplies replenished. Houses engaged in
evolution-devolution cycles thus use considerably more non-food items
than houses stable at that level.
- Aesthetics and General Annoyance
There is nothing more
annoying to look at, in my opinion, than a bunch of houses engaged
engaged in a yo-yo evolution-devolution cycle. It just looks really
nasty. Especially if the bottom end of the cycle is a Tent. Besides,
devolving housing is a headache. It takes up time and money to sort out.
Stable housing makes for a much easier-to-run city, which can only be a
good thing!
How do I get stable housing?
To answer this question it is useful to consider the reasons why
housing devolves. I will consider the major causes, and propose a few
solutions to these problems.
This website was created by Mark Snow a.k.a. Caesar Alan.
Most of the information presented here was gleaned from a number of other
websites. Where possible I have credited my sources. You are free to use
any of the information here, provided you acknowledge your
source! |