![]() |
| ||
|
Military TacticsFirst of all, I'd like to state the obvious. Caesar 3 is not Age of Empires or Command & Conquer. Military action is very much a sideshow, just another obstacle you have to overcome on your way to building your city. However, the consequence of failing to defend your city is a nice little job rowing a galley, so it's generally a good idea to take out the invaders. Furthermore, I do not claim to be the greatest military tactician this game has ever seen. There are a wide variety of ingenious formations and manoeuvres that may be employed in Caesar 3, a decent-sized compendium of which may be found over at Caesar 3 Heaven, but I tend to stick to fairly basic strategies, which I will outline below. First of all, though, a little generalised discussion: The Roman ArmyYou have three types of units at your disposal in Caesar 3: Legionaries, Javelin Auxiliaries and Mounted Auxiliaries, hereafter referred to as Infantry, Javelins, and Cavalry, respectively. You may build up to six forts in a level, each of which may hold 16 troops of the same type. All of the troops at your disposal have inherent strengths and weaknesses (discussed below). It is naturally a good idea to play to the strengths of your troops, and the weaknesses of your opponents. In addition to troops, you may also construct as many towers as your city can staff. These will rain down javelins and ballista shot on all invading forces, and can be a useful supplement to your defences. The following list summarises the strengths and weaknesses of the units available:
Getting StartedAll these troops must be trained at the Barracks. I would recommend also building a Military Academy, since this improves the morale of your troops, and makes them less likely to desert you in the middle of a long battle. However, even if only one member of a fort has been trained at the Academy, then all of his fellow soldiers gain the benefit of that experience, and the entire fort is deemed 'academy trained', unless that one member is subsequently killed. One of the problems that some players have is not being able to start their military early enough to fend off invasions. Armies are expensive; very expensive. So, in order to build an army early, you need to establish a solid economy quickly. Hopefully the rest of the strategy section here will help you with that! Assuming you have enough money, I would recommend you start your army with a javelin fort. You can delay adding a Military Academy until it has 14 members if cashflow is tight; otherwise you may as well add it immediately. Then add another javelin fort, then an infantry or cavalry fort (depending on the strength of the enemy). Continue adding forts whenever you can afford to, until you have an army composition you are happy with (again this will depend on the enemy and the size of invasions). I recommend beginning with javelin forts simply because it is easier. Infantry require weapons, which you either need to import, manufacture from imported iron, or produce yourself. In the first two cases, this involves the expenditure of varying amounts of money. In the third, you often have to sacrifice weapons exports to build up your army. Either way, you save money when building auxiliaries. Since the time when money is most likely to be tight is the start of the game, build those auxiliaries first! Anyway, enough rambling; on to the tactics themselves... Caesar Alan's Tacticus
This website was created by Mark Snow a.k.a. Caesar Alan. Most of the information presented here was gleaned from a number of other websites. Where possible I have credited my sources. You are free to use any of the information here, provided you acknowledge your source! |