The Appian Way

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Housing Data

On this page you will find a housing-related data. Specifically, you will find all the requirements for housing evolution, and all the characteristic properties of the various housing levels.

Requirements

The following table summarises the requirements for housing to evolve to the various levels. Requirements are cumulative (you knew that!). All the data used can be found in the C3 Model Text file, and was originally presented in an amenable form on 'Which Way to Rome'.

Housing Level Desirability 1 Entertainment 2 Services 3 Goods
Small Tent -99
0
None!
 
Large Tent -10 0 Water  
Small Shack -5 0   1 Food Type
Large Shack 0 0 Temple to 1 God  
Small Hovel 4 0 Clean Water 4  
Large Hovel 8 10    
Small Casa 12 10 School or Library  
Large Casa 16 10 Baths Pottery
Small Insulae 20 25    
Medium Insulae 25 25 Doctor or Hospital Furniture
Large Insulae 32 25 School & Library
Barber
Oil
Grand Insulae 40 35   2nd Food Type
Small Villa 48 35 Temples to 2 Gods Wine
Medium Villa 53 40 Doctor & Hospital  
Large Villa 58 45 Academy  
Grand Villa 63 50 Temples to 3 Gods 3rd Food Type
Small Palace 68 55   2 Types of Wine 5
Medium Palace 74 60    
Large Palace 80 70 Hippodrome  
Luxury Palace 90 80 All of them! Everything!
  1. The values quoted are those required for evolution to this level. Desirability may subsequently fall a few points without devolution occuring.
  2. For an explanation of how Entertainment points are awarded, take a look at this page.
  3. Services listed are those other than Entertainment services.
  4. Clean Water is provided only by fountains (as if you didn't know...)
  5. Your patricians will have access to two types of wine in the following circumstances:
    • You are importing wine, and two different trade partners will sell it.
    • You are making wine from home-grown grapes, and importing it from one trade partner.
    • You are making wine from imported vines, and are also importing wine from one trade partner.
    It is important to note that you must continue to instruct your Trade Advisor to import wine, even when your wine warehouses are full. Further, in the second and third instances, you do not need to buy any wine. It is sufficient to instruct your Trade Advisor to import wine.

Housing Data

The following table summarises the most important properties of the various Housing levels:

Housing Level Size 1 Population 2 Prosperity Factor 3 Tax Multiplier 4
Small Tent 1x1 5 5 1
Large tent 1x1 7 10 1
Small Shack 1x1 9 15 1
Large Shack 1x1 11 20 1
Small Hovel 1x1 13 25 2
Large Hovel 1x1 15 30 2
Small Casa 1x1 17 35 2
Large Casa 1x1 19 45 2
Small Insulae 1x1 19 50 3
Medium Insulae 1x1 20 58 3
Large Insulae 2x2 84 65 3
Grand Insulae 2x2 84 80 4
Small Villa 2x2 40 150 9
Medium Villa 2x2 42 180 10
Large Villa 3x3 90 400 11
Grand Villa 3x3 100 600 11
Small Palace 3x3 106 700 12
Medium Palace 3x3 112 900 12
Large Palace 4x4 190 1500 15
Luxury Palace 4x4 200 1750 16
  1. All houses below Large Insulae can exist in both 1x1 and 2x2 forms. From Large insulae onwards, the houses have the specified sizes.
  2. For houses below Large Insulae, the values quoted are population supported per tile. For Large Insulae or better, the values are quoted per house.
  3. For an explanation of Prosperity Factors (and Prosperity in general), see this page.
  4. For an explanation of taxes, take a look here.

This website was created by Mark Snow a.k.a. Caesar Alan. Most of the information presented here was gleaned from a number of other websites. Where possible I have credited my sources. You are free to use any of the information here, provided you acknowledge your source!